It would be difficult to have the DPS required to finish them in time. After some deep theory-crafting and testing, I realized that keeping one raid member inside the raid itself (even while going offline), will prevent the boss from resetting!Īnother issue I had to solve was the add spawns that happen 30 seconds before berserk. One issue is that mounting Slick will normally make the boss reset. sadly there are still a lot of issues left to solve. Thanks to it being an NPC, it is completely immune to the pushback of Final Gale! So we could use it to get through the berserk phase. It works both in combat and inside raids! The whistle makes us mount an NPC called Big Slick in the City. It was only this patch 10.1, that gave us the item "Conch Whistle" that enabled this solo. Even with a trinket that reduces pushback effects by 30%, aswell as a speed set, I wasn't able to outrun it. This is a perma channel that pushes you further and further away, as well as dealing damage. The biggest obstacle came down to her Berserk, the "Final Gale". The adds that spawn every 1.5 minutes proved challenging, but with the right gear and talent setup I was able to destroy them before new ones spawned! Also really happy to be a prot pala right now with enough interrupts to stop them from channeling their damage boost to the boss. Let us talk about them!įirst is that being outside of melee range will make the boss ignore casting her main tank debuff "Zephyr Slam" This ability does more and more damage as well as a knockback! It seems like her range ability Aerial Buffet will take priority on her cast sequence. This solo is probably the one that required the most "bugs" or clever tricks used at once, to get through different obstacles that would normally prevent a solo. He previously soloed the Primal Council and Eranogg through +900% Berserk damage.Īccording to Rextroy, this boss strategy required the most tricks to solo. This is Rextroy's third solo in the current raid tier. Teleports - which only transport the Mage - cost 20 silver to train, while Portals - which can transport many people - are more costly at 1 gold 50 silver.After 2.5 hours, Rextroy has soloed Dathea, the Ascended in Vault of the Incarnates. No matter what faction you are, each Mage gets a Teleport or Portal spell every 10 levels starting at level 20. How often do mages get teleports and portals? Portal trainers in Stormwind and Orgrimmar will teach you these spells. You will learn Teleport: Oribos at Level 52 and Portal: Oribos at Level 58 in Shadowlands. Mages can learn to teleport and open a portal to Oribos as of the latest Beta build. Here’s how the portal looks like in the game. Portal Trainers are generally located near the Mage Trainers. That means wandering across continents - on foot, if you’re trying to learn Teleport as soon as you can - and making your way to the Portal Trainer in each city. In Classic, you have to discover the city before you can learn to teleport yourself or port a group there. Where to find Mage portals in WoW Classic? In the header screenshot, you just see the blank space of carved gray stone and blue lights instead of the portal. It’s adjacent to the portal to Boralus, which is at the end of the corridor. The portal to Oribos is at the end of the right wall of the left fork. This route lets you teleport to any major city and back without using hearthstone. Hellfire Peninsula portal is available in Ironforge and Exodar too. Use Hellfire Peninsula portal to teleport to Stormwind. If you don’t see him, you can teleport to any city and there should be a Portal Trainer nearby when you arrive that will teach you this spell. Translocation Agent is a Portal Trainer near the Stormwind Portal in Oribos. Portal: Oribos is learned from any Portal Trainer upon reaching level 58.
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